FSE 2016: Call for Workshop Papers

The ACM SIGSOFT International Symposium on the Foundations of Software Engineering is proud to host nine exciting workshops in 2016.

Please submit to these workshops! The submission deadline for most workshop papers is July 1, 2016 (23:59:59 AOE); please verify with individual workshops’ official websites.

FSE’16 Workshops provide a forum for discussing topics in software engineering research and practice, and will provide opportunities for researchers and practitioners to exchange and discuss scientific and engineering ideas at a stage before they have matured to warrant conference or journal publication. FSE’16 Workshops also serve as incubators for scientific communities that form and share a particular research agenda.

Thanks to the workshop organizers for putting together these workshops!

Workshop on Naturalness of Software

Sunday, November 13, 2016

Recent work has shown that software, like natural language, is highly repetitive, and is predictable using statistical models developed in statistical natural language processing (NLP). These approaches have been applied successfully to software tools. The results are promising and exciting, and point to further opportunities to explore software’s amenability to NLP techniques and tools.The workshop will advance the pace of research in the intersection of NLP and Software Engineering, which will lay the groundwork for more effective solutions to common software engineering tasks such as coding, maintenance, testing, and porting.

2nd International Workshop on Software Analytics (SWAN)

Sunday, November 13, 2016

The 2nd International Workshop on Software Analytics (SWAN 2016) aims at providing a common venue for researchers and practitioners across software engineering, data mining and mining software repositories research domains to share new approaches and emerging results in developing and validating analytics rich solutions, as well as adopting analytics to software development and maintenance processes to better inform their everyday decisions. SWAN 2016 is a full-day workshop that includes two keynote talks and technical research presentations and discussions. We invite contributions in the form of short (4-page) and full (7-page) papers from both academia and industry. More details are available on the SWAN 2016 website or via Twitter @SWANworkshop.

Industrial Testing Workshop

Monday, November 14, 2016

The goal of this workshop is to discuss common, open issues in industrial software testing. We want to provide a platform for industry and research to discuss unsolved testing and verification issues that occur in industry. We encourage problem statements that go beyond unit and functional correctness testing and target the entire verification process including the expensive field of system and integration testing (a topic that is underrepresented in our field but that seem to cause huge challenges in practice). We are inviting a mixed audience of industry and researchers looking for opportunities to engage with industry partners or want to get feedback on open research tracks. For the program, we plan short talks from both communities in the morning and brainstorming sessions in the afternoon so that people can engage on a more personal level and to discuss common issues and solutions in more depth. As outcome of this workshop we plan to have a joint research problem statement letter as well as a summary of actionable results from industrial participants.

8th International Workshop on Social Software Engineering (SSE)

Monday, November 14, 2016

The Workshop on Social Software Engineering (SSE) focuses on the interplay between social computing and software engineering. On one hand, social factors in software engineering activities, processes and tools are essential for improving the quality of development processes and the software produced by them. On the other hand, social software mediates people-to-people communication, supporting human choices, actions and interactions with each other. The SSE workshop brings together academic and industrial perspectives to provide models, methods, tools and approaches to address these issues.

Workshop on App Market Analytics

Monday, November 14, 2016

Software applications (or apps) are distributed very differently these days – through centralized marketplaces (which has changed the way developers interact with users, the way software is released, and consumed). These app markets, which are now standard for mobile apps, are getting popular now for desktop apps, games, and even open source apps. Therefore, in this workshop (happening in conjunction with FSE 2016), we seek to bring together researchers and practitioners to discuss research challenges, ideas, initiatives and results that leverages such app market data to answer pertinent software engineering questions. We seek full papers (7 pages), Data/Tool/Position papers (4 pages), and practitioner abstracts.

4th International Workshop on Release Engineering (RELENG)

Friday, November 18, 2016

Release engineering deals with all activities in between regular development and actual usage of a software product by the end user, i.e., integration, build, test execution, deployment, and release of software. Although research on this topic goes back for decades, the increasing heterogeneity and variability of software products along with the recent trend to reduce the release cycle to days or even hours starts to question some of the common beliefs and practices of the field. RELENG 2016 is a full-day workshop that aims to provide a highly interactive forum for researchers and practitioners to interact and address the challenges of, and share experiences with release engineering, and to build connections between the various communities. The workshop will consist of keynotes, practitioner talks, paper presentations, working groups, and a fishbowl panel for semi-structured group discussions. In an effort to engage with practitioners, one PC-chair has been a release engineer at Google and one third of the PC consists of release engineers, so we guarantee that each paper or abstract submission will receive at least one review from a practitioner.

Java Pathfinder Workshop

Friday, November 18, 2016

The goal of the workshop is to highlight research and tools for Java/Android program verification and analysis. Although there is a particular emphasis on the Java Pathfinder (JPF) tool, and on projects that use JPF to support basic research, tool development, or verification case studies, the workshop also welcomes contributions related to general program analysis of Java/Android programs. The hope is to use the workshop to grow the community of researchers investigating Java, Android, or JPF in an effort to foster collaboration and define future needs for Java program analysis.

7th Workshop on Automating Test Case Design, Selection, and Evaluation (A-TEST)

Friday, November 18, 2016

Software testing is at the moment the most important and mostly used quality assurance technique applied in industry. Considering the activities that make up the testing life-cycle, test case design, selection and evaluation is the activity that determines the quality and effectiveness of the whole testing process. The test cases decide about the kind and scope of the test. Test case design, selection and evaluation, however, is one of the most difficult, time-consuming and error-prone activities during testing. Moreover, up to date there are little or no tools available to support test case design and most of it is still done manually. Consequently, industry still spends a lot of effort and money in testing and the quality of the resulting tests is sometimes low since they fail to find important errors in the system. A-TEST workshop aims to provide a venue for researchers as well as the industry to exchange and discuss trending views, ideas, state of the art work in progress, and scientific results on automated test case design, selection and evaluation. Submissions will be peer-evaluated. Those accepted for presentation in the workshop will also be published. A-TEST emphasizes discussion as we believe this to be a more effective way to share and improve each other work than traditional one-way presentations.

2nd International Code Hunt Workshop on Educational Software Engineering (CHESE)

Friday, November 18, 2016

The 2nd Int’l Code Hunt Workshop on Educational Software Engineering (CHESE 2016) aims to build up a research community of educational software engineering around leveraging gaming technologies to address broad educational challenges. Serious games enhance the self-motivation of students to practice coding skills. This workshop will consider the software engineering needed to construct and maintain such games; the mining, analyzing and visualizing of data from experiments and contests; and, more broadly, the theory and practice of software engineering tools and technologies in education. We are especially interested in experience reports of playing Code Hunt (a popular educational tool with research data released to the public) as well as other educational software engineering games, systems and tools.